Showing posts with label article. Show all posts
Showing posts with label article. Show all posts

DevCorner: Blender Game Engine

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While Blender3D is one of the premier FOSS projects out there, its integral part the Blender Game Engine (BGE) is often belittled as not a...

Developer interview: SuperTuxKart team.

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Hi folks, My name is Artem (KroArtem in IRC) and I wanted to post an article here almost for a year. Nowadays I have an opportunity to do th...

Morrowind Open Source Projects: Who They Are, What They Do And What They Will Become

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Hey Freegamers,  My name is Antoine and I’ve been a devotee of this site and the Linux Game Tome for years. Now I have the priviledge to c...

Why we need a stronger copyleft for artists, and how this might be accomplished.

thumbnail Currently, art copylefts are weak with respect to code. If I'm a programmer and I want to write code that's specifically for use in...

Dev-corner: How to request art for your FOSS game project (and how not to)

thumbnail During my tenure thus far as the head of OpenGameArt.org , I've run into a lot of different requests for art by various projects. I...

Developer Interview: Lips of Suna: What do you get when you mix Rogue with a dash of Minecraft, Steampunk, Cooperative gameplay, and a generous helping of tongue-in-cheek humour?

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According to FOSS game developer and Lips of Suna project lead Ari Mustonen (aka Nekotaku, amuzen) the answer is the perfect, intelligent, w...

Oh my God-it's full of stars!: Free and Open Source procedural space sim round up (a la Infinity or Elite)

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"The thing's hollow..it goes on forever..-and -- Oh my God--it's full of stars!" Bowman's memorable utterance in 2001 ...

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