Showing posts with label tyranids. Show all posts
Showing posts with label tyranids. Show all posts

Tyranids, BFG and Overtime

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Working, working, working.. Sorry for the lack of updates guys, but you know, Heart of the Swarm is coming out soon and we're crunching ...

Look what I picked up today

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Looks like I got a bug problem. Man.. Merry Christmas to me! Looks like that some very alien  battle reports are going to be rolling out in ...

More Tyranid stuff

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In my first article, I touched upon some rather unexplored options in the Tyranid bestiary in hopes to expanding your Hive Mind.  A lot of t...

Some Tyranid tactics

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The purpose of this article is to touch upon some of the units that people might not use, but they're actually really good in their own ...

Tyranids, the new pro?

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The more I look at the Tyranid book, the more I think it's one of the most difficult armies to play.  It's been a long time since Ty...

Revisiting Tyranids

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So Tyranids have been out for a year now and people have got in a lot of games with them.  I've heard many things from many different pe...

My Swarmlord Tyranids list

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Here's the list: 2000 HQ: Swarmlord = 280 +2x Tyrant Guard w/ Lash Whips = 130 Warrior Prime (BS/LW) = 95 TROOPS: 10x Genestealers = 140...

DE vs. Mech IG and Tyranids

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I don't normally take anything from Warseer seriously because most of that forum is filled with terribads and trigger happy mods.  Good ...

Tyranids: The good, the bad

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When the new Tyranids codex came out, I quickly rushed to my LGS and picked up a copy.  Every good soldier of the Imperium must understand h...

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