Showing posts with label devcorner. Show all posts
Showing posts with label devcorner. Show all posts

DevCorner: Open (Game Art) Bundle

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An interesting mixture to "pay what you want" and "ransom funding" has recently surfaced with the Open Bundle : You can ...

DevCorner: Underapprechiated game engines

thumbnail In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be ...

DevCorner: Liberate some great Blender game art!

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UPDATE: First set of files has been released (license CC0) and on my advise he added some stretch goals: 600$ > 3 game ready Enemies! (m...

Looking to fund working on OpenGameArt.org full-time.

thumbnail Hey folks! Just a quick note.  I'm looking to fund work on OpenGameArt.org full time (probably via Kickstarter or similar) once my curre...

DevCorner: Blender Game Engine

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While Blender3D is one of the premier FOSS projects out there, its integral part the Blender Game Engine (BGE) is often belittled as not a...

Open Source Handheld Console GCW-Zero: OpenDingux, Kickstarter

thumbnail GCW Zero Kicksterter  is a project to create a spiritual successor to the low-cost Dingoo A320  handheld gaming console. Thanks to SiENcE f...

Dev-corner: You don't know it, but your FOSS game project has a deadline.

thumbnail How soon is the deadline on your FOSS game project? You're probably thinking that you don't have one.  And in the sense that a comme...

DevCorner: Professionalize your art asset management

thumbnail Today I thought it might be nice to have a small talk about Digital Asset Management systems (DAMs) . Now I have to admit, given the abundan...

A tale of two Hexagons

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This is a guest post by user Hythlodaeus, discussing open source clones, indie game community behavior and developer's apologies. video:...

Four persons behind FLARE RPG development

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FLARE has an excellent new website and a series of contributor interviews: Community Spotlight: Justin Nichol Contributor Spotlight: Igor P...

Dev-Corner: Inter Quake Model Format and Open Source Gamedev Collaboration

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The following is a guest post by  Lee Salzman , a contributor to several open source game projects and the lead developer of such projects a...

LÖVE game programming course for kids/teens in Kansas City (August 2012)

thumbnail There will be a Lua game programming class for kids and teens in Kansas City by indie game developer Rachel Morris some time in August 2012...

Video Talk by icculus: Open Source Tools for Game Development (Devcorner)

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video:  Open Source Tools for Game Development Ryan "Icculus" Gordon talked about open source tools for gamedev last month at Flou...

Liberated Pixel Cup is a go!

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This weekend the Liberated Pixel Cup started its art contest, which will run until the 30th of June. You can check out the style guide and ...

Dev-corner: JUICE up your game

thumbnail I just happened to come across this nice presentation, and I guess a lot of FOSS games could also take this as a valuable advise: Juice i...

Cube Train, Frogatto development and LPC

thumbnail Today is another session of: "Look what I found in my FG spam folder" ;) But this time I am actually adding a lot of nice other st...

Open Source Textures

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OpenGameArt's texture section just received an update. There now is a category tree and files from texture packs are also available as ...

Dev-corner: Flourish Conf

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Open Source Conference Next weekend you will have the chance to hear a talk by the Linux game development legend Ryan " Icculus " ...

Dev-corner: On Sexism in the FOSS World

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First, a note on relevance: This issue is related to FOSS gaming in that it affects the FOSS community as a whole, and the FOSS gaming commu...

Game Artists and Developers: Fill out Freesound's 4-question open survey!

thumbnail  Freesound survey banner What do you use Freesound for? Do you perceive some shared goals in Freesound user community? If so, which ones? Wh...

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