Showing posts with label torcs. Show all posts
Showing posts with label torcs. Show all posts

Winter Shorts 3: Wizznic Cursor, TORCS Music, Knights Deathmatch, Humm and Strumm Specs, SuperTux Contest

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Wizznic! received more GUI enhancements [ video (00:57@YouTube) ] TORCS 1.3.2 brings menu music into the game [ .ogg  (05:50/7.1MB) ] Kni...

Turn up the juice!

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Go Ollie An open source platformer I missed yesterday is Go Ollie . It's easy to overlook, I mean, worms are not exactly a glamorous to...

Extreme Tux Racer, Smokin Guns, etc

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The somewhat stop-start development of the various Tux Racer projects continues, but it looks hopeful that the latest incarnation of the ico...

Tumbleweed

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Well there was some, but let's tidy it up for a bit. These days following Free Software game news is much easier, since we have planet.f...

Rubyweekend #2 and Blood Frontier

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Ruby Early Monday. Pioneer rays of light touched my face like golden hair. It was then that the second Ruby weekend game programming competi...

TORCS = fun, Dungeon Hack = beauty

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TORCS 1.3.1 It has been a while since the last time I gave The Open Racing Car Simulator a try and this time I had unexpectedly much fun wi...

Ultimate Stunts

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Did you miss me? ... Tough luck, I'm back! ;-) Ultimate Stunts Editor Ultimate Stunts 0.7.2 is out with an improved and integrated trac...

Utilizing The Community

thumbnail Before I get onto my main topic for today, I'll note that Kimboot 1.00 got released today. You swing a ball and chain around and blood...

More Driving Force

thumbnail The driving game FOSS scene is quite healthy. With actively developed games like VDrift , SuperTuxKart and Ultmiate Stunts , and relativel...

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