Showing posts with label openxcom. Show all posts
Showing posts with label openxcom. Show all posts

Engine reimplementation day!

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This is a guest post by user Hythlodaeus, discussing GPLed video game engine reimplementations, and presenting several projects related to t...

Great changes upcoming for UFO:AI

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One of the FOSS projects I really hold dear (mainly because they chose to include a few models made by myself :p ) is UFO:AI . For those tot...

Keeping up a tradition...

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Yes, I post only seldom, but when I do it I keep up the good old tradition of mixing totally unrelated projects in one big post :p So where ...

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