Showing posts with label radakan. Show all posts
Showing posts with label radakan. Show all posts

Contributing to FPSs, RPGs and other games by sharing thoughts and spreading words

thumbnail I* joined PARPG to work on game interaction (controls and GUI). This decision was made after taking a look at some projects and talking wi...

Open Source 3D Game Engines Updates

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Crystal Space 1.4 is out. Features include improved animations ("integrating vertex based animation with skeletal animation") an...

Open source 3D RPG updates

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There has been some activity in the most prominent free (as in freedom) software 3D role-playing games DungeonHack, jClassicRPG and Radakan....

Releases - Teeworlds, GearHead2, FreeCol, more

thumbnail These days there's a flurry of open source game development activity and I don't have time to blog or follow it closely, but here...

Sandbox becoming free, more free hardware: aurora

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Levelhead I don't really know yet how to play Levelhead , but it has GPL -ed code and CC-BY-SA -ed art assets. This means it's good,...

Uzebox

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Behold! The Uzebox! Uzebox is a retro and minimal game console, which supposedly will have an open architecture, driver and game soon. It i...

Radakan's WorldTool and the importance of game content creation tools

thumbnail WorldTool r3 for Radakan Today I finally gave WorldTool (release 3) a try, which is a map editor for Radakan . To use the tool, one has to...

Radakan is pretty

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Radakan 's devs have decided to use the jME aka jMonkeyEngine , just like JCRPG does! Neat! I admit that I was expecting the project to...

D2X-XL free media project

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FIFE , the Fallout-like engine project, have made their first release of 2008, and put up a video of the tech demo that comes with the engin...

Glorious Days of Yonder

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Like a time machine, I go back to the days when Free Gamer brought you new games and exciting updates, bound together with poetic abandon th...

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