Showing posts with label jme. Show all posts
Showing posts with label jme. Show all posts

DevCorner: Underapprechiated game engines

thumbnail In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be ...

jMonkeyEngine Official Beta Contest Announced

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We're a week into what has been an absolutely thrilling experience so far. What was more of an experiment to see what some developers mi...

Script Blocks: 3d visual programming(?)

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Yesterday we wrote about Java3d-based Callie . This project is also Java-based but uses the jMonkeyEngine . Script Blocks is a 3D .. enviro...

A little bit of everything

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Long time no see! Before you look at the pictures: I can only recommend following the FGD Game Planet and Dev Planet . That is all ;). Game...

Sandbox becoming free, more free hardware: aurora

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Levelhead I don't really know yet how to play Levelhead , but it has GPL -ed code and CC-BY-SA -ed art assets. This means it's good,...

Radakan is pretty

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Radakan 's devs have decided to use the jME aka jMonkeyEngine , just like JCRPG does! Neat! I admit that I was expecting the project to...

Last Remaining Air Carrier

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Last Remaining Last Remaining is a 3D FPS RPG in the same vein as Deus Ex. The idea is to have an engrossing storyline where the player mus...

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