Showing posts with label genre-engine. Show all posts
Showing posts with label genre-engine. Show all posts

Asylum: Free-as-in-Freedom Horror Adventure, Successfully Crowd-Funded

thumbnail This is a guest post by Hythlodaeus on an interesting FLOSS game engine project, being developed by a professional games company. ASYLUM vi...

Winter Shorts 2: Physica, SkyRiot, OpenMW

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Physica screenshots Let's play Physica - a hard casual platformer game played on Linux Physica is a very simple casual platformer game ...

D3 BFG source drop, and new hosted forum

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Hot off the press is the news that id software has released the source-code to their Doom3 remastered BFG edition. Have a look at the code ...

Engine reimplementation day!

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This is a guest post by user Hythlodaeus, discussing GPLed video game engine reimplementations, and presenting several projects related to t...

Twine: interactive stories builder

thumbnail Creating a simple story in twine Twine  is a tool for creating non-linear stories that can be played in HTML. Here are some examples . It...

Torque 3D engine liberated

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The people behind the always very indi friendly and well renowned commercial Torque 3D engine announced a fews weeks ago that they will r...

OpenMW 0.17.0: Changes and Freedom(!?)

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video:  OpenMW v. 0.17.0 Commentary The OpenMW engine re-implementation for proprietary RPG classic Morrowind  brings fixes, a pause menu, c...

Open Source Game Summer Screen Shorts 2012 #2

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Haunts: The Manse Macabre is a BSD-code/CC-BY-NC-SA-art Kickstarter-funded, turn-based RPG(?). There are still a few hours left to contribu...

OpenMW 0.14: Changelog Video (Commented)

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OpenMW 0.14 has been released [ blog announcement ] half a month ago. I'm a fan of commented video changelogs and highly recommend their...

Arx Libertatis 1.0 "Bloody Gobblers!" released!

thumbnail Walking in the underground city hub in Arx Libertatis Looking up magic recipes and managing inventory while a vision enhancement is active i...

Tesseract, Cube2 next-gen'd

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A FOSS gaming engine stalwart made a major leap forward today. Sauerbraten/cube 2, everyone's favorite octree, in-game editing game en...

April Snippets

thumbnail Reaction 1.0 Beta is an Action Quake 2-like based on ioq3 with "freeware" BY-NC-SA assets. A list of open source Minecraft-style...

OpenMW 0.12: Character Animations

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image: Sky in OpenMW (scheduled for 0.13) OpenMW 0.12 has been released: This release notably includes NPC and Creature animation, though n...

Arx Libertatis: promising GPL engine for proprietary RPG

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Arx Libertatis logo Arx Libertatis is the name of the GPLv3-ed Arx Fatalis (proprietary game) engine. It features a unique "draw symbo...

Morrowind Open Source Projects: Who They Are, What They Do And What They Will Become

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Hey Freegamers,  My name is Antoine and I’ve been a devotee of this site and the Linux Game Tome for years. Now I have the priviledge to c...

Dev corner: FOSDEM about Games

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Fosdem Game Dev We already mentioned the FOSDEM 2012 role playing game development talk but recently I found links to more open source game...

Open Source RPG Development Talk, #AltDevConf

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Arthur Huillet of Freedroid talked about RPG development at FOSDEM 2012: video:  FOSDEM 2012 - Arthur Huillet - Anatomy of a role playing g...

Video Change Logs: Make Your Own!

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[video: OpenMW 0.10.0 Change Log ] OpenMW has been steadily reporting about latest progress on their blog and now also released some video ...

Winter Shorts 3: Wizznic Cursor, TORCS Music, Knights Deathmatch, Humm and Strumm Specs, SuperTux Contest

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Wizznic! received more GUI enhancements [ video (00:57@YouTube) ] TORCS 1.3.2 brings menu music into the game [ .ogg  (05:50/7.1MB) ] Kni...

Winter Shorts 2: Wizznic! Mouse Input, Me and My Shadow New Look, Epiar Cleanup, GemRB Platforms and Games

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Wizznic! Wizznic!  supports mouse & touchscreen. [ Video ] Code available on GitHub . MeAndMyShadow MeAndMyShadow 0.2rc1 is out. It fea...

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