Showing posts with label openarena. Show all posts
Showing posts with label openarena. Show all posts

OpenArena 0.8.8: 13 Maps, 7 Music Tracks, 1 Player Model

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video:  OpenArena 0.8.8 - New Neko Model & Pxlfan Map OpenArean 0.8.8 brings  many additions and changes . See some of them below: OpenA...

Weaver: Magic FPS, OpenArena 0.8.5, Evidyon, Code Summers and web findings

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Weaver Weaver [ introduction ] is an objective-based ("invade checkpoints") team fps with a simple gesture sequence spell casting ...

LordsAWar! 0.1.3, OpenArena 0.8.1, Commander Stalin 0.9.3

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LordsAWar! 0.1.3 LordsAWar! reached an (unstable) 0.1.3 release . After installing some game-uncommon libraries and compiling for half an h...

OpenArena, CG Textures and BurningWell.Org

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OpenArena 0.8.0 recently got unreleased , because the project administrator decided that some included textures by TRaK were not legally G...

Ludum Dare 12 and jClassicRPG updates

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Ludum Dare 12 starts in three hours. There are three lists of hints for python game programmers who are going to join the competition: SolH...

Playing the first Apricot demo

thumbnail The first playable demo of Apricot has been released! I am able to play it! (with low low low quality settings - Hint: disable shaders.) Yo...

News salad

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In case you're one of those who use youtube as a music player, now you can use it to listen to Wesnoth music . The one-year-old, made-fo...

OpenArena 0.7.6

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OpenArena likes furries OpenArena 0.7.6 is out. ( direct link to Win+Lin+Mac zip archive ) More maps, more models/skins, more game modes and...

Simutrans and Open Arena and Irrlamb

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Open Arena now with bloom Simutrans , one of the major open source rail games, gets an update with version 0.99.13 - bug fixes and optimiza...

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