Showing posts with label opendungeons. Show all posts
Showing posts with label opendungeons. Show all posts

Updates from AgentKeeper

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I mentioned this nice new project that appeared on our forums some time ago already, and while the promised source-code isn't available ...

Cry for programming help!

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Ok, we don't normally do these kind of recruitment posts (don't send us emails about that!), but for the following two FOSS game gem...

Whats happening in OpenDungeons?

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Hello, I am one of the OpenDungeons (OD) developers and I wrote this blog post for FreeGamer. I bet you're all very excited about whats ...

New websites, releases and competitions etc

thumbnail Couldn't really think of a fitting headline, but here is the bunch of randomly collected news from the FOSS gaming realm: First of all, ...

Some random news from our forums etc

thumbnail Yes, big summer hole here in FG... luckily we get at least some guest posts from Bart (aka the OpenGameArt founder). So, maybe today we jus...

OpenDungeons 0.4.8

thumbnail OpenDungeons also jumped on the release wagon, with 0.4.8 . This adds an actual menu system, a new gui, working traps, and normal maps. The...

OpenDungeons: Huge Progress

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OpenDungeons finally released version 0.4.7 of their Dungeon-Keeper like game, now with a new UI, better team colors, and many more animati...

OpenDungeons Progress

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OpenDungeons , a long-time Freegamedev project has been through a lot of changes since it started on the Freegamedev forums , going through ...

Back from dusmania, right to RubyWeekend...

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Surt's goblin Surt contributed the first model to OpenDungeons (and it looks good!) The model also was quickly incorporated by Timong...

Game & engine news cluster

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Nebula from FreeOrion So let's see... what's going on in the open source gaming world today? On the forum of FreeOrion are a bunch ...

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