Showing posts with label licensing. Show all posts
Showing posts with label licensing. Show all posts

Game Artists and Developers: Fill out Freesound's 4-question open survey!

thumbnail  Freesound survey banner What do you use Freesound for? Do you perceive some shared goals in Freesound user community? If so, which ones? Wh...

Ancient Beast now Free as in Freedom!

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A little while ago, Ancient Best dropped the NonCommercial license they were using for art and assets and are now DFSG -free. Facebook anno...

PonyKart: Copyright Racer

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PonyKart Logo Yes, this is for real. PonyKart . Windows only. They have a SourceForge project . I don't know what to say.

Winter Shorts: Bits & Bots, Goblin Camp 0.2, BASE PRO 0.4b-r2, FlightGear Interviews

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Bits & Bots: controlling two robots at once Bits & Bots is a real-time puzzle game about figuring out the codes to moving robots ar...

Why we need a stronger copyleft for artists, and how this might be accomplished.

thumbnail Currently, art copylefts are weak with respect to code. If I'm a programmer and I want to write code that's specifically for use in...

STK 0.7.1, CC to OF, SaRII 2.2.0,jCRPG, CC TXT, OSM and TitA

thumbnail SuperTuxKart 0.7.1 released! [ great changelog! ] Former CubeCreate lead dev will now work on OctaForge (so far #octaforge  chat is the onl...

An example of why a license matters

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Simutrans OpenTTD OpenGFX Why is OpenTTD now in Fedora 10/11 but Simutrans is not? The former has been only playable with Free media sin...

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